Thursday, September 25, 2008

North Carolina Greensboro Spartans NCAA "Soccer Ball" Round Floor Mat (29")

Each Fan Mats product is produced in a 250,000 sq. ft. state-of-the art manufacturing facility. Only the highest quality, high luster yarn with 16 oz. face weight is used. These mats are chromo jet printed, allowing for unique, full penetration of the color down the entire tuft of yarn. Products feature non-skid Duragon latex backing and sewn serged edge. The result is a superior quality, highly attractive mat in vibrant true team colors that any sports fan would want to own. Mat measures 22 inches by 35 inches.


Half Elf Ranger Class Build (PvP/PvE)

The half elf ranger build in my opinion is the king of solo. This build is designed to bombard enemies from an insane attack range. The Ranger has a decent critical rate and some great rooting spells.

Stat Build: Your leveling points should be distributed as 1VIT - 3 DEX or This ranger build has no psyche so you are gonna rely on pots for your mana so you must be careful not to deplete it too soon.. You will have some decent HP with 130 points of VIT just in case someone might be lucky enough to get close to you.

This build has a large distribution of DEX to boost your ranged attack quite a bit. You will have great damage and a long range to do it in.

PvE: The easiest class to solo with by far and one of the fasted classes to level also. Most mobs won't even get close enough to you to do any damage since you have long attack range and have the ability to slow your target mobility speed. Only ranged mobs will have that chance to get a few shots off before they hit the ground bleeding. You only really need to cast one skill per mob before they die since you will be doing some nasty normal ranged attack damage. You will also have an easy time when in a high level mob grind party. You don't really have to move around much just let tankers tank and do a little pulling here and there.

PvP: The ranger class i one of the few classes that do well agains ranged and melee based classes in PvP. You take down magic type classes pretty easily and melee classes can be stunned and slowed down to a crawl before they can get to you. You can do some powerful critical damage at a long range using Critical Shot. The ranger has some great PvP skill at their disposal including Luxury Shot and Premium Shot leaving enemies with missed parts of their HP bar lol. A nice spell to initiate your PvP sequence is Speed Wind which boosts your attack speed to an insane rate that lasts 10 seconds. When a melee class finally does get to you, hit them with Brandish Kick which has a 70% chance to stun target for 9 seconds. You can kite away from enemies easily since you have increased mobility skills.

Conclusion: This ranger build is balanced and you will have extended use of your skills and will be able to solo and pvp well. You don't have a whole lot of mana so be careful. Remember that range is your advantage, don't let melee get to close or they will rip you up :)

Stat Point Build at Level 99

The recommended spell upgrades:
(Half Elf Archer Tree)

1. Darkness-Level 5: Increase dark dmg 100%, res50% 8% chance decrease target's 30% atk spd for 7 sec.
2. Psychic Pierce-Level 1: 160% of normal dmg.
3. Long Shot-Level 5: Increase 50% of attacking range for 9 min.
4. Enchanted Arrow-Level 5: Increase arrow damage by 30 for 30 min.
5. Fainting Pierce-Level 5: 35% chance decrease target movement speed by 50% for 10 sec, last 18 min.
6. Bleeding Shot-Level 1: Effect 'bleed' dealt 70% of normal dmg every 3 seconds, occur 5 times.
7. Nimble-Level 5: Increase dex by 30%, lasts 30 min.
8. Brandish Kick-Level 5: 70% chance stun the target that last 9 second.
9. Feeble Arrow-Level 1: Decrease target 3% of str last 30 seconds.
10. Fatal-Level 5: Critical dmg increases by dex * 3.0, last 15 min.
11. Sprint-Level 4: Increase movement speed by 80% in 27 seconds.
12. Evade-Level 1: Increase evasion rate by 10% last 18 min.
13. Piercing Root-Level 4: Normal attacks 130%, 50% chance hold the target in place for 5 second.
14. Double Strike-Level 1: Increase 20% of normal dmg, attack target twice.

The recommended spell upgrades:
(Half Elf RangerTree)

1. Crossbow Mastery-Level 5: Increase X-bow's atk by 25%, last 30 min.
2. Open Eyes-Level 1: Instantly removes root status.
3. Trick-Level 1: Wouldn't get attack by npc guard during gvg and during red-name period, last 5 min.
4. Detect-Level 1: Detect hidden target within the range of 10m, last 30 sec.
5. Dissapear-Level 1: 50% chance become hidden, last 30min. moving, atking or using item will expose.
6. Siege Shot-Level 5: Unable to move for 10 sec, mean while atk + 90%.
7. Murder Shot-Level 5: Increase atk dmg by murder count * 90.
8. Speed Wind-Level 5: Increase atk spd by 160%, last 10 sec.
9. Kael's Arrow-Level 2: Create 100 bolts with dmg of 120.
10. Alacrity Blow-Level 5: Increase dex by 15%, last 30 min.
11. Strip Shot-evel 5: Ignore defense, increase dmg by 70%
12. Rank Shot-Level 1: Total damage = weapon's rank * 50.
13. Critical Shot-Level 5: When hit the target, 90% chance occur critical hit.
14. Premium Shot-Level 1: Increases weapon's atk by 200%.
15. Magic Guard-Level 1: Do not affect by magics for 10 seconds.
16. Luxury Shot-Level 1: Increases weapon's atk by 200%.
17. Winged Foot-Level 5: 18 mp per sec, party member increase movement spd by 100%.

Credits go to http://freetoplaymmorpgs.com/rohan-online

Hi its Corey, owner of Freetoplaymmorpgs, I hope to bring you all the guides for all your favorite free to play games and continue to grow this fun community!
Feel free to post these articles anywhere you wish but plz keep the http://freetoplaymmorpgs.com link active and give me credit.

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Wednesday, September 24, 2008

Non-league Football Tables 1889-2005




Football tickets are purchased for different reasons, and perhaps one of the more overlooked motivations in recent years is the great play of LB's. The position was not seen as a premium roster spot after the advent of free agency, as teams tended to focus on QB, DE and CB almost exclusively, and as a result the profile of the position suffered. However, the LB position is making a big comeback these days, and that's in large part due to the play of the members of the list below. We've ranked them in order, and as always, statistics tell only part of the story.

1. Ray Lewis

Lewis will go down as the best LB of his generation, and that's no accident. Lewis is still perhaps the most feared defensive player in the NFL, and he personifies everything that the position should be about. He's big, fast, physical and as intense as any player in the history of the sport. He can also do it all - steamroll a RB in the hole, chase the ball down in the open field, rush the QB and defend the pass. Lewis almost single-handedly brought the Ravens a Super Bowl title, and hes still bringing it years later.

2. Derrick Brooks

Brooks is the prototypical Cover 2 LB. He's not huge, but he's extremely fast, is a vicious hitter, is outstanding in coverage and will chase plays down all the way across the field. Brooks is also extremely smart, and serves as a coach on the field, which is a rare quality for an outside LB. You know you're good when several young players are called a "young Derrick Brooks."

3. Brian Urlacher

Some may think that the leader of the Bears' great defense belongs higher on the list, and they would make sound arguments. Urlacher is worth the effort of obtaining football tickets because his athleticism is off the charts. This is a guy who returned punts in college and is as fast as some WR's. However, as rangy and dangerous as he is, he is a wee bit overrated in our opinion, as he's not nearly as physical as Lewis or Brooks. However, wed love to have him on our team any day.

4. Shawne Merriman

Merriman is not only the first 3-4 LB to make the list, but he's also the youngest. Merriman is a freak in every way. He's 270 pounds of a runaway locomotive train, and he's already feared league-wide after only one year. Merriman could wind up being compared to Lawrence Taylor someday given the way he can change a game completely on any given play. No one looks forward to blocking him, and players look forward to being hit by him even less.

5. James Farrior
Farrior took some time to really break through, but he's been tearing up the league for the Steelers over the past couple of years. Farrior has every skill any LB could ever need. He's big, fast, can tackle like a sledgehammer and cover TE's and RBs effortlessly. Hes always around the ball and is a quiet leader on that great Steelers defense. Farrior is largely overlooked, but not by opposing offenses.

6. Honorable Mention

Three LB's are close to cracking the top 5, but for one reason or another they're just a notch below the elite. Zach Thomas is still a tackling machine, but he's limited to stopping the run. Jonathan Vilma is an up-and-coming star, but he could use just a bit more seasoning. Lofa Tatupu is already the leader of the Seattle defense, but we want to see this surprise player perform for more than one year. If he does, not only will he help move football tickets, but he'll be on this list for years to come.

By Jay Nault sponsored by http://www.stubhub.com/ StubHub sells NFL Tickets: http://www.stubhub.com/nfl-tickets/ concert tickets, theater tickets and more to just about any event in the world. Please link to this site when using this article.

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Tuesday, September 23, 2008

Seattle Seahawks Memory Company Art Glass Table Lamp NFL Football Fan Shop Sports Team Merchandise

Your passion for play on the field be seen in your home decor. The Memory Company® team art glass table lamp is designed with the team logos on 2 sides and decorated in team colors. The 14.5-in x 7.375-in glass table lamp sits on a brass-based resin stand.


Rod Stewarts comeback rock release in eight years earned him his fourth No. 1 album on the US pop albums chart with 184,304 copies sold in the week, according Nielsen SoundScan data provided by the veteran rocker's J Records label.

"Still the Same ... Great American Rock Classics of Our Time" features Bob Seger-written title track, Bob Dylan's "If Not For You" and Van Morrison's "Crazy Love" -- is Stewart's first No. 1 rock album since 1979's "Blondes Have More Fun." His other chart-toppers were the Grammy-winning "Stardust ... The Great American Songbook: Volume III" in 2004 and 1971's "Every Picture Tells A Story."

The previous week's champ, goth-pop band Evanescence's "The Open Door" slipped to No. 2 with 164,000 copies.

Billboard. Rapper Lloyd Banks' second set, "Rotten Apples," bowed at No. 3 with 143,000 units. His 2004 debut, "The Hunger for More," debuted at No. 1.

Jimmy Buffetts "Take the Weather With You" stands at the fourth spot of the Billboard 200 and No. 1 on the Top Country Albums chart with 121,000 units. His 2004 release, "License To Chill," debuted at No. 1 in 2004 with 239,000.

Tony Bennett's "Duets: An American Classic" fell one place to No. 5 in its second week with 105,000 units.

Rod Stewart can be regarded as the rock generation's heir to Sam Cooke. Like Cooke, Stewart delivers both romantic ballads and uptempo material with conviction and panache, and he sings in a warm, soulful rasp.

Before his notoriety as an international "Ladies Man" and football fanatic, Rod Stewart started his musical career as a credible artist.

After an unsuccessful apprenticeship with Brentford football club, Rod joined Long John Baldry's group, The Hoochie Coochie Men, in 1964.

A year later and a name change to Steampacket, the band was supporting the Rolling Stones on tour. Rod had his first nationwide exposure when he joined the Jeff Beck Group, as lead vocalist, in 1966.

When the group disbanded, Rod Stewart joined The Faces, who quickly earned themselves a reputation of being a boozy, boisterous rock and roll band. For the next six years, Rod would run a parallel solo career, which drew critical acclaim for the warmth of his song writing style.

In 1971, the song 'Maggie May' was his first Number One hit internationally, and was later named as one of the '500 Songs That Shaped Rock and Roll'.

A bitter squabble with a tax collector sent rod Stewart packing to the glitzy Los Angeles a move which the singer underlined by the album title 'Atlantic Crossing' and the anthemic single 'Sailing'.

The release of Da Ya Think Im Sexy not only marked a turning point in Rods musical styles, it also sealed the singer's image as a swaggering, preening ladies' man with the tabloids. The critics turned on his more pop-sounding approach as a sell-out to that era's disco trend.

His career came full circle in 1993 when he recorded Unplugged...and Seated for MTV's "Unplugged" series, reuniting with his erstwhile collaborator, Ron Wood, for a run-through of vintage material.

In 1998, he recorded one of his strongest albums in years, When We Were the New Boys, which harked back to the rough-and-tumble rock of the Faces era while paying respect to newer acts whod come along in their wake, such as Oasis, Graham Parker and Elvis Costello.

Tonights the Night marked Rods enduring appeal, at London's Victoria Palace theatre, featuring many of Stewart's biggest hits. Most recently, Rod has successfully concentrated on singing standards from the 1930s and 1940s for 'The Great American Songbook'.

His interpretation of Irving Berlin, Cole Porter, the Gershwins and other great American songwriters may have met with mixed critical response, but it has been massively successful with the public. Great sales have resulted in two volumes so far, and a third will be released shortly.

Rod Stewart was inducted into the Rock and Roll Hall of Fame in January 19, 1994

at the ninth annual induction dinner.

You can read more news and updates of your favorite music artists at http://www.mylyricscentral.com.

Chris Nelson is a song writer and a musician, his works are strongly relative to ballad, pop-rock, alternative and modern rock.

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Sunday, September 21, 2008

Arsenal Football The Gunners Premier League Hat




An Internet Sportsbook is a place where players and good handicappers make money on their wagers. Sportbooks offer a large range of sports competitions, including football, baseball, basketball, soccer, hockey, horseracing and boxing, however the 2006 World Cup betting is the most targeted activity during the last few months.

Betting methods vary according to the sport and the type of game, as is the case of World Cup betting, however the more prominent the event, the more wagering options now available for players from around the world wanting to participate in world cup soccer betting. While bets are paid when the event finishes, there are certain conditions to evaluate.

An event does not necessarily have to be finished, when it has been played long enough to declare officially that it is over. Events can be suspended so if not finished, all bets are returned to bettors, while championships, including 2006 World Cup betting, require several days and even weeks, before learning the winning results.

This type of policy implemented by most Internet Sportbooks may cause certain confusion among players, who probably ignore what a sportsbook site considers official and what are the conditions that sports leagues consider official. In addition, when World Cup betting is the topic of discussion, the different games scheduled on different days at different times may increase betting disorientation.

When evaluating world cup soccer betting online, keep in mind the policies that may apply, and read carefully the sportsbook rules before placing your bets. 2006 World Cup betting is an excellent opportunity to make money through Internet Sportbooks, but the betting volume varies for special events like this, throughout the year in general.

World Cup betting is around the corner, in fact, available at many sites for a while now, so when players have more interest in certain types of sports like soccer and others, the money wagered is increased, particularly if these sports are in season. In addition, most online sportsbooks are located in Europe and the Caribbean thus local sporting events may be available at some sites.

Disregarding its locations, all Internet sportbooks offer different bets, such as teasers, parlays and over and unders, besides world cup soccer betting and other events that vary from country to country, depending on the level of interest in the different sports available to bet. World Cup betting and boxing, which does not follow a specific and constant schedule may create activity peaks at some betting sites.

Bettors heading up to the 2006 World Cup betting lay odds on a team's chance of winning the championship. Along with World Cup betting, they usually are engaged in other types of bets to increase their chances of winning. "If win" bets in which a players wager a fixed amount on one team, and only if that team wins, bet another fixed amount on a different team, including world cup soccer betting.

Copyright @2006, 4th Media Corporation

You have permission to publish this article electronically free of charge, as long as the bylines and links in the body of the article and the bylines are included.

Natalie Aranda writes about sports, recreation and entertainment. An Internet Sportsbook is a place where players and good handicappers make money on their wagers. Sportbooks offer a large range of sports competitions, including football, baseball, basketball, soccer, hockey, horseracing and boxing, however the 2006 World Cup betting is the most targeted activity during the last few months.

England Arsenal Jersey

Soul Surfin




Ruth Ramsey believes in teaching her Health & Family Life class honestly and openly, something she has done for 15 years. When the 'new' brand of sex education allows only the teaching of abstinence, and involves untruths, she finds it a hard pill to swallow, and more than once has to go to a 'retraining' session. She is a very reluctant and less than perfect abstinence teacher.

Tim Mason, the coach of Ruth's daughter's soccer team, The Stars, is a devout Christian with the Tabernacle. He is also a recovering alcoholic and drug addict with an ex-wife, remarried to a good Christian woman, and a daughter on the team.

After The Stars win, leading up to the championship match, Tim and assistant coach, John Roper, sit on the ground with the girls and lead them in prayer - much to the horror of Ruth.

The pressure Ruth has been under for the previous six months with the evangelical right directing how she teach her class, wells up and she unleashes on Tim.

Despite the title, this book is a story of two protagonists; both with a variety of problems, including divorce and custody issues and developing crises in faith; one with his religious belief and one with her life's direction.

Tom Perrotta starts the story with Ruth, then introduces the life of Tim. In my opinion, he stays too long with Tim for the rest of the book and not enough with Ruth - which only matters because the title makes the reader expect a different view. However, the richness of detail and struggle of all the characters are very real and highly believable.

The basic premise of where the US education system is headed with the rise of evangelical outspokenness and direction, remains strong throughout, without ever getting in the way of a very human story, which touches on other issues concerning the religious right, such as gay marriage and a Christian marriage.

This book could have done with a slight reworking of the structure, and the ending was perhaps too predictable, but for the depth of characterisation and detail, and an overall good story, it's a worthy read.

Hannah Quinn is an Australian author with a variety of national awards, produced plays and public readings to her credit. Novels and plays are her main focus when writing, but she also loves writing articles, short stories, ebooks, poetry and ballads. She is currently working on her fifth novel 'Olivia's Breath'.

Hannah co-owns Too-Write! an editing and professional writing service, specialising in resumes/cvs, including answering Selection Criteria, tertiary assignments and business writing. She moderates The Creative Corner too-write.com/creative and The Job Jungle jobs.too-write.com

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Saturday, September 20, 2008

Cal Berkeley Golden Bears Credit Card/Money Clip Holder - NCAA College Athletics - Fan Shop

Credit cards and money can be held securely with this great looking holder, with colorful applique. 2 pocket money clip-holds your cash, credit cards, drivers license & business cards.


Immense destruction, beautiful graphics, and a chillingly plausible storyline. You want this in a Real-Time Strategy game? Massive Entertainment's World in Conflict delivers all this and so much more. World in Conflict (WiC) takes place in 1989, after the Cold War turned into World War Three. The single player plot puts you in control of a company of American troops trying to control a Soviet invasion of Seattle. I won't go into the story too much, but it is excellent, and more than once gave me goosebumps. However, multiplayer shines above even that, making for a very well-rounded game. WiC deserves its title of 2007 Strategy Game of the Year.

Single player puts you in the role of a Lt. Parker, just as the Soviets invade Seattle. The campaign is of average length, but involves good mission variety. WiC is not so much a typical RTS, with no base-building or resource management. Instead, the player gets a set amount of reinforcement points, which can be used to bring in different units. Once units are destroyed, their points eventually return to the pool, allowing you to repurchase additional units. Most units also have an offensive and defensive ability, giving them an extra push when needed. The other big point to the game is Tactical Aid. As you fight the enemy and take over control points, you gain TA points, which can be used for radar scans, artillery barrages, and airstrikes. It is extremely fulfilling to watch your artillery fall upon the enemy forces, or watch them walk right into your tank buster's line of fire. All portrayed in the most beautiful way I have ever seen in an RTS, with every object being destructible, and every artillery round leaving a crater.

As I said, multiplayer is where WiC comes into its own. Most servers are dedicated, not personally hosted, so there are always servers to be played on. When you enter a server, you can choose between the US/NATO or the USSR, and also a certain role. Multiplayer revolves around fulfilling your role, choosing from infantry, armor, air, and support. Infantry and armor are self-explanatory, air allows you to control helicopters, and support gives you powerful artillery and anti-air units. Different game types are also available: domination, which is taking more control points than the enemy; assault, where one side attacks the other's control points and then switches to defense on the same map; and tug-of-war, where one team must take a row of control points to push a frontline forward. The level of destruction is unprecedented, with up to 16 players throwing in dozens of air and artillery strikes upon the beautifully rendered scenery. Tactical nuclear weapons are also seen occasionally.

I will not lie; when I first saw WiC I was not overly excited, because it did not seem to reach the veteran RTS player. But after playing it for many hours, I can tell this will be one of my all time favorite RTS's. I love the story, I love the multiplayer, I love the graphics, and I love the gameplay. This is simply an awesome game. If you are looking to get into the RTS genre, then this is a great learning game for beginners. If you are an RTS vet and looking for something more, then WiC will deliver its great content in good fashion. I highly recommend World in Conflict, and will be playing it for time to come.

Scott is a student and avid strategy gamer. Please support him by visiting his blog http://greatstrategygames.blogspot.com/ for more info, reviews, and screenshots.

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Don King Presents: Prizefighter is the latest attempt on the Xbox 360 to add depth to an existing genre, which in gaming terms will shortly be found in the bargain bin muttering that it could have been a contender, and could have been somebody.

Boxing, despite its simple premise of two gentlemen in shorts punching each other repeatedly until a bell rings or someone looses an ear, is a very difficult sport to competently translate into a game. There have been valiant attempts to loosen the gaming pugilists feet of clay, but this isn't one of them. The fighting invariably becomes a graceless, desperate slugfest with both sides blindly hammering at each other until a pre-determined special punch can be delivered. The punch lands, one man falls, gets up a few seconds later and the whole horrible show is repeated at least four or five times.

The controls of Prizefighter are probably one of the more competently arranged aspects, with 4 basic punches mapped on to the face buttons, the right trigger toggling these between body and head shots, and a right and a left uppercut performed by X and Y or A and B simultaneously. A few extra buttons involve ducking and weaving and raising your guard, and despite the speed at which this will all get thrown at you in the initial training bout, it becomes intuitive quickly, enabling you to find the punch you want even in the thick of the action.

The individual punches do snap out with a reasonable enthusiasm, and if judged entirely on one fighter throwing and landing one punch, it would be a pretty good title. Unfortunately Prizefighter falls apart when the gamer has the audacity and poor sportsmanship to then want to land a following, associated blow rather than wait patiently for the other chaps turn. The concept of combinations is essentially non existent here, and rather than being able to fluidly string together punches as the situation calls for it, a-ducking and a-weaving, there are instead a grand total of about four 3-hit combinations that actually work to any extent and you'll find yourself repeating those over and over.

As you chip away at your opponent, in the bottom right hand corner an adrenaline meter will fill up based on successful hits. There are sections three in this meter of might, each one representing the use of a special punch. Landing one of these jawbreakers will make short work of the majority of the opponents health bar, and if not already decked a few follow up knocks will put them down. These punches are pretty much the match deciders, cheapening all the other pugilistic action into simply frenetic chipping at each other until unleashing a wild and career-ending gazelle punch. I pity the fool, most sincerely. Should all three of the adrenal bars fill up then you can use your secret weapon, reveal your true form, play your trump card, unleash your ultimate secret technique or whatever other madness the characters in anime tend to say before glowing, changing colour and kicking the stuffing out of the antagonist. In this iteration the screen will go misty red and you will briefly become the berserker foretold in legend, each punch a hammer blow and a knockdown effectively guaranteed.

The animation and mapping of the character models is far from terrible, but is by the same token unimpressive. The graphical moments that will stand out are the fairly frequent clipping problems when a forearm will phase right through an opponents head, or an allegedly successful punch will fall noticeably short in what looks to be a parody of bad fight choreography on 70's Star Trek. Given that the programmers has exactly two characters to animate and get the modelling right for, moving slowly insides a very limited space, and one of which is always you anyway, it seems odd that the fighters often seem so disassociated from each other actions.

So the actual boxing in Prizefighter isn't up to much, and you'll probably get a better sense of pugilism in Wii Sports, but what does Mr King intend to distract us from these shortcomings with? What does the man who's added almost as many hybrid words to parlance as President Bush proffer to dazzle us? Will there be spectaclarosity, or will the whole show be a victim with extreme fectaculosity of its own magnormous pompestuity? (All genuine King-isms)

It's mostly the latter, as all Prizefighter has to offer in the stead of a competent fight mechanic is FMV sequences, repetitive stat-building minigames, the Adrenalin system and an unimpressive build-a-fighter option. It truly is a Don King game - where the hoopla outside of the ring is overhyped to pull focus from the dubious nature of what goes on within it. In career mode you will fight as The Kid, biffing your way up from the grimy neighbourhood gym to the big time heavyweight champeen title in Vegas. The level progression is dictated by winning three or four fights, followed by taking down the regional champion before moving up to a higher bracket of boxers and winning purses. The fight money is in fact purely decorative, and the only discernable purpose of being told how much you win is as a vague gauge of the opponent's difficulty level, but this is frequently inconsistent. It's the FMV sequences that are played through every couple of brackets or so that actually introduces the Don King elements, as the take the form of a sports documentary following your career. As well as Mr King lending us his splendiferous sagacity, there's a cast of trainers, ex-girlfriends, agents, family members and actual genuine boxers and sports pundits spinning out some sort of background against which the repetitive fights are meant to have meaning. What is confusing is you can't really tell who in the footage is meant to be a character and who is making a cameo appearance.

A few of the boxers you'll recognise, several of the sport journalists are clearly the real deal, but many of the pundits act so badly its actually hard to tell between them and the its-either-this-or-porn character actors. I'm looking at you, actor turned sports documentary maker Mario Van Peebles. There's a few snarling panto villains, a sleazy agent, and of course Don King who already walks amongst us a caricature of a caricature. It's highly ignorable and adds exactly nothing to the drama or lack thereof within the ring.

Between fights your character will be given the opportunity to train up their statistics (strength, stamina, agility and dexterity) on two of four gym routines - shuttle run, heavy bag, focus mitts, jump rope and speed bag. The large number of overall fights your boxer will be put through, and the concomitant amount f time you'll spend in the gym means that you will slowly build quite a specific boxer statistics wise. Even small changes in your fighter's stats do actually make themselves felt in the ring, so there is a decent sense of progression and gaining competence. However, the gym routines are themselves uniformly dull, at best an uninspired Guitar Hero rhythm game, at worst an actual chore to perform. You'll be spending a lot of time in the gym, which translates as hours repeating the same four repetitive exercises, which I'm sure is a fairly accurate portrayal of intensive gymnastic regimens, but not a good way to make a fun game.

Boxing, despite its simple premise of two gentlemen in shorts punching each other repeatedly until a bell rings or someone looses an ear, is a very difficult sport to competently translate into a game. There have been valiant attempts to loosen the gaming pugilists feet of clay, but this isn't one of them. The fighting invariably becomes a graceless, desperate slugfest with both sides blindly hammering at each other until a pre-determined special punch can be delivered. The punch lands, one man falls, gets up a few seconds later and the whole horrible show is repeated at least four or five times.

Breaks from the monotony are offered in the way of special events being offered to you instead of one of your limited training slots before a fight. Some of these will be training events, where you will retreat into the mountains to fight bears or whatever, and come back a week later with your stats boosted at the cost of your image in the public eye. Conversely, you can accept offers to hang out in the coolest bar with the VIP and the movie stars which will increase your popularity at the cost of some of your statistics. The benefit of being more famous, aside from pointlessly boosting the prize money of each fight, is to start each fight with elevated levels of adrenaline, putting the wrecking ball punch in closer reach. This initially interesting system lacks the strength of its conviction, as fully partaking of either route will ultimately be detrimental to your fighter's chances, the game pushing you towards a pedestrian balance.

For variety, Old Trainer Joe (or whatever his name is) will every so often be found sitting in your office, replacing the option to train further or book another fight. With a sigh of exasperated tolerance usually reserved for talkative elderly relatives you will click on and be forced to play through a 'classic' match of old, featuring bygone boxing legends. You can tell its in the past due to the colours giving way to sepia and the warbling jazz track playing in the background, see? These matches don't really go anywhere or benefit your career mode in any way, and can usually be actually lost in short order just to get them out of the way. It's actually quite galling to have spent the last three hours squeezing up your stats in just the way you've been planning to then be repeatedly sidelined into the body of a preset historical figure that reacts with the comparative grace and dexterity of a buffalo. Yes, thank you Old Trainer Joe, have a toffee, come back anytime, ooh look your television show is on, would you like a blanket? From these episodes you learn or divine nothing except once upon a time people would not automatically demand a refund if it turned out to be two white guys fight.

Designing your own fighter is a predictably unsuccessful feature. As with nearly every other title that has given you the chance to facially design your character by altering the values for eyes, nose, brow, cheekbones, etc you will inevitably end up with something that looks like it came from a very insular community where everyone has the same surname. It is at least a chance to enjoy the pure science fiction of creating a London born Caucasian with a beard who could become the boxing champion of anywhere more than his own front room or outside Wetherspoons on a Saturday night.

The online multiplayer fights for Prizefighter involve some almost inexplicable choices. The entire mechanic of the fights has been changed, doing away completely with the depleting health bar over the course of multiple knockdowns, instead requiring a special punch to be delivered to have any sort of lasting impact what so ever. What was originally an onerous chipping away in pursuit of the sucker punch career mode is exacerbated five-fold in multiplayer. The result is a repetitive flurry of blind blows reminiscent of little girls fighting, if little girls fighting eventually culminated in one of them lamping the other right in the nose.

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Brandi Chastain Usa Soccer Hand Signed 16x20 Photograph 1999 World Cup Goal