Sunday, September 21, 2008

Arsenal Football The Gunners Premier League Hat




An Internet Sportsbook is a place where players and good handicappers make money on their wagers. Sportbooks offer a large range of sports competitions, including football, baseball, basketball, soccer, hockey, horseracing and boxing, however the 2006 World Cup betting is the most targeted activity during the last few months.

Betting methods vary according to the sport and the type of game, as is the case of World Cup betting, however the more prominent the event, the more wagering options now available for players from around the world wanting to participate in world cup soccer betting. While bets are paid when the event finishes, there are certain conditions to evaluate.

An event does not necessarily have to be finished, when it has been played long enough to declare officially that it is over. Events can be suspended so if not finished, all bets are returned to bettors, while championships, including 2006 World Cup betting, require several days and even weeks, before learning the winning results.

This type of policy implemented by most Internet Sportbooks may cause certain confusion among players, who probably ignore what a sportsbook site considers official and what are the conditions that sports leagues consider official. In addition, when World Cup betting is the topic of discussion, the different games scheduled on different days at different times may increase betting disorientation.

When evaluating world cup soccer betting online, keep in mind the policies that may apply, and read carefully the sportsbook rules before placing your bets. 2006 World Cup betting is an excellent opportunity to make money through Internet Sportbooks, but the betting volume varies for special events like this, throughout the year in general.

World Cup betting is around the corner, in fact, available at many sites for a while now, so when players have more interest in certain types of sports like soccer and others, the money wagered is increased, particularly if these sports are in season. In addition, most online sportsbooks are located in Europe and the Caribbean thus local sporting events may be available at some sites.

Disregarding its locations, all Internet sportbooks offer different bets, such as teasers, parlays and over and unders, besides world cup soccer betting and other events that vary from country to country, depending on the level of interest in the different sports available to bet. World Cup betting and boxing, which does not follow a specific and constant schedule may create activity peaks at some betting sites.

Bettors heading up to the 2006 World Cup betting lay odds on a team's chance of winning the championship. Along with World Cup betting, they usually are engaged in other types of bets to increase their chances of winning. "If win" bets in which a players wager a fixed amount on one team, and only if that team wins, bet another fixed amount on a different team, including world cup soccer betting.

Copyright @2006, 4th Media Corporation

You have permission to publish this article electronically free of charge, as long as the bylines and links in the body of the article and the bylines are included.

Natalie Aranda writes about sports, recreation and entertainment. An Internet Sportsbook is a place where players and good handicappers make money on their wagers. Sportbooks offer a large range of sports competitions, including football, baseball, basketball, soccer, hockey, horseracing and boxing, however the 2006 World Cup betting is the most targeted activity during the last few months.

England Arsenal Jersey

Soul Surfin




Ruth Ramsey believes in teaching her Health & Family Life class honestly and openly, something she has done for 15 years. When the 'new' brand of sex education allows only the teaching of abstinence, and involves untruths, she finds it a hard pill to swallow, and more than once has to go to a 'retraining' session. She is a very reluctant and less than perfect abstinence teacher.

Tim Mason, the coach of Ruth's daughter's soccer team, The Stars, is a devout Christian with the Tabernacle. He is also a recovering alcoholic and drug addict with an ex-wife, remarried to a good Christian woman, and a daughter on the team.

After The Stars win, leading up to the championship match, Tim and assistant coach, John Roper, sit on the ground with the girls and lead them in prayer - much to the horror of Ruth.

The pressure Ruth has been under for the previous six months with the evangelical right directing how she teach her class, wells up and she unleashes on Tim.

Despite the title, this book is a story of two protagonists; both with a variety of problems, including divorce and custody issues and developing crises in faith; one with his religious belief and one with her life's direction.

Tom Perrotta starts the story with Ruth, then introduces the life of Tim. In my opinion, he stays too long with Tim for the rest of the book and not enough with Ruth - which only matters because the title makes the reader expect a different view. However, the richness of detail and struggle of all the characters are very real and highly believable.

The basic premise of where the US education system is headed with the rise of evangelical outspokenness and direction, remains strong throughout, without ever getting in the way of a very human story, which touches on other issues concerning the religious right, such as gay marriage and a Christian marriage.

This book could have done with a slight reworking of the structure, and the ending was perhaps too predictable, but for the depth of characterisation and detail, and an overall good story, it's a worthy read.

Hannah Quinn is an Australian author with a variety of national awards, produced plays and public readings to her credit. Novels and plays are her main focus when writing, but she also loves writing articles, short stories, ebooks, poetry and ballads. She is currently working on her fifth novel 'Olivia's Breath'.

Hannah co-owns Too-Write! an editing and professional writing service, specialising in resumes/cvs, including answering Selection Criteria, tertiary assignments and business writing. She moderates The Creative Corner too-write.com/creative and The Job Jungle jobs.too-write.com

Adidas Mens Valiente Short

Saturday, September 20, 2008

Cal Berkeley Golden Bears Credit Card/Money Clip Holder - NCAA College Athletics - Fan Shop

Credit cards and money can be held securely with this great looking holder, with colorful applique. 2 pocket money clip-holds your cash, credit cards, drivers license & business cards.


Immense destruction, beautiful graphics, and a chillingly plausible storyline. You want this in a Real-Time Strategy game? Massive Entertainment's World in Conflict delivers all this and so much more. World in Conflict (WiC) takes place in 1989, after the Cold War turned into World War Three. The single player plot puts you in control of a company of American troops trying to control a Soviet invasion of Seattle. I won't go into the story too much, but it is excellent, and more than once gave me goosebumps. However, multiplayer shines above even that, making for a very well-rounded game. WiC deserves its title of 2007 Strategy Game of the Year.

Single player puts you in the role of a Lt. Parker, just as the Soviets invade Seattle. The campaign is of average length, but involves good mission variety. WiC is not so much a typical RTS, with no base-building or resource management. Instead, the player gets a set amount of reinforcement points, which can be used to bring in different units. Once units are destroyed, their points eventually return to the pool, allowing you to repurchase additional units. Most units also have an offensive and defensive ability, giving them an extra push when needed. The other big point to the game is Tactical Aid. As you fight the enemy and take over control points, you gain TA points, which can be used for radar scans, artillery barrages, and airstrikes. It is extremely fulfilling to watch your artillery fall upon the enemy forces, or watch them walk right into your tank buster's line of fire. All portrayed in the most beautiful way I have ever seen in an RTS, with every object being destructible, and every artillery round leaving a crater.

As I said, multiplayer is where WiC comes into its own. Most servers are dedicated, not personally hosted, so there are always servers to be played on. When you enter a server, you can choose between the US/NATO or the USSR, and also a certain role. Multiplayer revolves around fulfilling your role, choosing from infantry, armor, air, and support. Infantry and armor are self-explanatory, air allows you to control helicopters, and support gives you powerful artillery and anti-air units. Different game types are also available: domination, which is taking more control points than the enemy; assault, where one side attacks the other's control points and then switches to defense on the same map; and tug-of-war, where one team must take a row of control points to push a frontline forward. The level of destruction is unprecedented, with up to 16 players throwing in dozens of air and artillery strikes upon the beautifully rendered scenery. Tactical nuclear weapons are also seen occasionally.

I will not lie; when I first saw WiC I was not overly excited, because it did not seem to reach the veteran RTS player. But after playing it for many hours, I can tell this will be one of my all time favorite RTS's. I love the story, I love the multiplayer, I love the graphics, and I love the gameplay. This is simply an awesome game. If you are looking to get into the RTS genre, then this is a great learning game for beginners. If you are an RTS vet and looking for something more, then WiC will deliver its great content in good fashion. I highly recommend World in Conflict, and will be playing it for time to come.

Scott is a student and avid strategy gamer. Please support him by visiting his blog http://greatstrategygames.blogspot.com/ for more info, reviews, and screenshots.

Soccer Ball With Blue Car Magnet 2

got ovechkin ? Toddler and Youth kids Tee Shirt in 5 Colors




Don King Presents: Prizefighter is the latest attempt on the Xbox 360 to add depth to an existing genre, which in gaming terms will shortly be found in the bargain bin muttering that it could have been a contender, and could have been somebody.

Boxing, despite its simple premise of two gentlemen in shorts punching each other repeatedly until a bell rings or someone looses an ear, is a very difficult sport to competently translate into a game. There have been valiant attempts to loosen the gaming pugilists feet of clay, but this isn't one of them. The fighting invariably becomes a graceless, desperate slugfest with both sides blindly hammering at each other until a pre-determined special punch can be delivered. The punch lands, one man falls, gets up a few seconds later and the whole horrible show is repeated at least four or five times.

The controls of Prizefighter are probably one of the more competently arranged aspects, with 4 basic punches mapped on to the face buttons, the right trigger toggling these between body and head shots, and a right and a left uppercut performed by X and Y or A and B simultaneously. A few extra buttons involve ducking and weaving and raising your guard, and despite the speed at which this will all get thrown at you in the initial training bout, it becomes intuitive quickly, enabling you to find the punch you want even in the thick of the action.

The individual punches do snap out with a reasonable enthusiasm, and if judged entirely on one fighter throwing and landing one punch, it would be a pretty good title. Unfortunately Prizefighter falls apart when the gamer has the audacity and poor sportsmanship to then want to land a following, associated blow rather than wait patiently for the other chaps turn. The concept of combinations is essentially non existent here, and rather than being able to fluidly string together punches as the situation calls for it, a-ducking and a-weaving, there are instead a grand total of about four 3-hit combinations that actually work to any extent and you'll find yourself repeating those over and over.

As you chip away at your opponent, in the bottom right hand corner an adrenaline meter will fill up based on successful hits. There are sections three in this meter of might, each one representing the use of a special punch. Landing one of these jawbreakers will make short work of the majority of the opponents health bar, and if not already decked a few follow up knocks will put them down. These punches are pretty much the match deciders, cheapening all the other pugilistic action into simply frenetic chipping at each other until unleashing a wild and career-ending gazelle punch. I pity the fool, most sincerely. Should all three of the adrenal bars fill up then you can use your secret weapon, reveal your true form, play your trump card, unleash your ultimate secret technique or whatever other madness the characters in anime tend to say before glowing, changing colour and kicking the stuffing out of the antagonist. In this iteration the screen will go misty red and you will briefly become the berserker foretold in legend, each punch a hammer blow and a knockdown effectively guaranteed.

The animation and mapping of the character models is far from terrible, but is by the same token unimpressive. The graphical moments that will stand out are the fairly frequent clipping problems when a forearm will phase right through an opponents head, or an allegedly successful punch will fall noticeably short in what looks to be a parody of bad fight choreography on 70's Star Trek. Given that the programmers has exactly two characters to animate and get the modelling right for, moving slowly insides a very limited space, and one of which is always you anyway, it seems odd that the fighters often seem so disassociated from each other actions.

So the actual boxing in Prizefighter isn't up to much, and you'll probably get a better sense of pugilism in Wii Sports, but what does Mr King intend to distract us from these shortcomings with? What does the man who's added almost as many hybrid words to parlance as President Bush proffer to dazzle us? Will there be spectaclarosity, or will the whole show be a victim with extreme fectaculosity of its own magnormous pompestuity? (All genuine King-isms)

It's mostly the latter, as all Prizefighter has to offer in the stead of a competent fight mechanic is FMV sequences, repetitive stat-building minigames, the Adrenalin system and an unimpressive build-a-fighter option. It truly is a Don King game - where the hoopla outside of the ring is overhyped to pull focus from the dubious nature of what goes on within it. In career mode you will fight as The Kid, biffing your way up from the grimy neighbourhood gym to the big time heavyweight champeen title in Vegas. The level progression is dictated by winning three or four fights, followed by taking down the regional champion before moving up to a higher bracket of boxers and winning purses. The fight money is in fact purely decorative, and the only discernable purpose of being told how much you win is as a vague gauge of the opponent's difficulty level, but this is frequently inconsistent. It's the FMV sequences that are played through every couple of brackets or so that actually introduces the Don King elements, as the take the form of a sports documentary following your career. As well as Mr King lending us his splendiferous sagacity, there's a cast of trainers, ex-girlfriends, agents, family members and actual genuine boxers and sports pundits spinning out some sort of background against which the repetitive fights are meant to have meaning. What is confusing is you can't really tell who in the footage is meant to be a character and who is making a cameo appearance.

A few of the boxers you'll recognise, several of the sport journalists are clearly the real deal, but many of the pundits act so badly its actually hard to tell between them and the its-either-this-or-porn character actors. I'm looking at you, actor turned sports documentary maker Mario Van Peebles. There's a few snarling panto villains, a sleazy agent, and of course Don King who already walks amongst us a caricature of a caricature. It's highly ignorable and adds exactly nothing to the drama or lack thereof within the ring.

Between fights your character will be given the opportunity to train up their statistics (strength, stamina, agility and dexterity) on two of four gym routines - shuttle run, heavy bag, focus mitts, jump rope and speed bag. The large number of overall fights your boxer will be put through, and the concomitant amount f time you'll spend in the gym means that you will slowly build quite a specific boxer statistics wise. Even small changes in your fighter's stats do actually make themselves felt in the ring, so there is a decent sense of progression and gaining competence. However, the gym routines are themselves uniformly dull, at best an uninspired Guitar Hero rhythm game, at worst an actual chore to perform. You'll be spending a lot of time in the gym, which translates as hours repeating the same four repetitive exercises, which I'm sure is a fairly accurate portrayal of intensive gymnastic regimens, but not a good way to make a fun game.

Boxing, despite its simple premise of two gentlemen in shorts punching each other repeatedly until a bell rings or someone looses an ear, is a very difficult sport to competently translate into a game. There have been valiant attempts to loosen the gaming pugilists feet of clay, but this isn't one of them. The fighting invariably becomes a graceless, desperate slugfest with both sides blindly hammering at each other until a pre-determined special punch can be delivered. The punch lands, one man falls, gets up a few seconds later and the whole horrible show is repeated at least four or five times.

Breaks from the monotony are offered in the way of special events being offered to you instead of one of your limited training slots before a fight. Some of these will be training events, where you will retreat into the mountains to fight bears or whatever, and come back a week later with your stats boosted at the cost of your image in the public eye. Conversely, you can accept offers to hang out in the coolest bar with the VIP and the movie stars which will increase your popularity at the cost of some of your statistics. The benefit of being more famous, aside from pointlessly boosting the prize money of each fight, is to start each fight with elevated levels of adrenaline, putting the wrecking ball punch in closer reach. This initially interesting system lacks the strength of its conviction, as fully partaking of either route will ultimately be detrimental to your fighter's chances, the game pushing you towards a pedestrian balance.

For variety, Old Trainer Joe (or whatever his name is) will every so often be found sitting in your office, replacing the option to train further or book another fight. With a sigh of exasperated tolerance usually reserved for talkative elderly relatives you will click on and be forced to play through a 'classic' match of old, featuring bygone boxing legends. You can tell its in the past due to the colours giving way to sepia and the warbling jazz track playing in the background, see? These matches don't really go anywhere or benefit your career mode in any way, and can usually be actually lost in short order just to get them out of the way. It's actually quite galling to have spent the last three hours squeezing up your stats in just the way you've been planning to then be repeatedly sidelined into the body of a preset historical figure that reacts with the comparative grace and dexterity of a buffalo. Yes, thank you Old Trainer Joe, have a toffee, come back anytime, ooh look your television show is on, would you like a blanket? From these episodes you learn or divine nothing except once upon a time people would not automatically demand a refund if it turned out to be two white guys fight.

Designing your own fighter is a predictably unsuccessful feature. As with nearly every other title that has given you the chance to facially design your character by altering the values for eyes, nose, brow, cheekbones, etc you will inevitably end up with something that looks like it came from a very insular community where everyone has the same surname. It is at least a chance to enjoy the pure science fiction of creating a London born Caucasian with a beard who could become the boxing champion of anywhere more than his own front room or outside Wetherspoons on a Saturday night.

The online multiplayer fights for Prizefighter involve some almost inexplicable choices. The entire mechanic of the fights has been changed, doing away completely with the depleting health bar over the course of multiple knockdowns, instead requiring a special punch to be delivered to have any sort of lasting impact what so ever. What was originally an onerous chipping away in pursuit of the sucker punch career mode is exacerbated five-fold in multiplayer. The result is a repetitive flurry of blind blows reminiscent of little girls fighting, if little girls fighting eventually culminated in one of them lamping the other right in the nose.

Beefjack is a site dedicated to hardcore gamers, read more reviews & blogs (or maybe play some games !) at our website - http://www.beefjack.com

Brandi Chastain Usa Soccer Hand Signed 16x20 Photograph 1999 World Cup Goal

Thursday, September 18, 2008

1989 Score Baseball Factory Set Loaded with Stars and Hall of Famers Including Cal Ripken, Nolan Ryan, Barry Bonds, Don Mattingly, Mark McGwire, George Brett, Ozzie Smith, Mike Schmidt, Ryne Sandberg, Jose Canseco, Roger Clemens Plus Rookie Cards of Randy Johnson, Craig Biggio, John Smoltz, Gary Sheffield, Brady Anderson and Others!

This is the 1989 Score Baseball Factory Set which contains 660 Cards. Loaded with stars and Hall of Famers including Cal Ripken, Nolan Ryan, Barry Bonds, Don Mattingly, Mark McGwire, George Brett, Ozzie Smith, Mike Schmidt, Ryne Sandberg, Jose Canseco, Roger Clemens and more. Rookie cards include Randy Johnson, Craig Biggio, John Smoltz, Gary Sheffield, Brady Anderson and others! This set is in the original factory box, was never sealed as Score didn't cello wrap them until the 1990 series.


When the Nintendo Wii came out a little over a year ago, Nintendo took a large gamble on appealing to the casual gaming audience. Now, after 22 million units sold, Nintendo is looking to get more people off of the couch and into simple interactive gaming. Enter "Wii Fit," Nintendo's newest game that is based around Health and Fitness.

What's the cost?

The cost of entry is a little steep by gaming standards. It costs $89.99 retail for the balance board and the Wii Fit game bundled together. Overall though, you get your money's worth as you will see. Due to the immense popularity of Wii Fit, retail stores have sold out all across the United States. As such, many are being listed on Ebay. In my opinion, anything under $120 (with shipping including of course) is still worth the price if you cannot find the game in your area.

What's included in the Wii Fit package?

Upon opening my package I found the following:

1 Wii Fit Wireless Balance Board, capable of withstanding 330lbs of weight

4 AA batteries

Wii Fit Balance Board Instruction Manual

Wii Fit Game with instruction manual

4 Balance Board Extensions (for use on thick carpets)

Is it easy to use?

Yes! Pretty much install the batteries, flip the board over and follow the instructions to "Sync" the wireless Wii Fit balance board to your Wii. Once that is done, the game pretty much takes you through setting up your profile by Weighing you, calculating your BMI and measuring your balance. This provides a starting point where you can then set a goal (2 weeks or 1 month) for lowering your weight. The entire process took 5 minutes.

What about the games, are they fun?

Not all of the games are available at the beginning. There are basic exercises like Yoga poses and Push-ups. Then there are aerobic exercises like Jogging and Hula-hooping. Finally, there are balance exercises like Skiing and Tight-Rope walking. Each minute you spend working out in Wii Fit nets you a Wii Fit Cash, which is used to unlock more exercises and games. In the hour of total time I played Wii-Fit, I unlocked 6 new activities. As you get better at each activity, new options open such as new running trails or multiple hula-hooping. There is even a step-aerobics class in the game.

My favorites so far are the Running trails on the island (good calorie burners, really make you work up a sweat if you do it right) and Hula-hooping which surprisingly works your abs pretty well if you do 3 rounds in a row. I'm having fun with it so far and I like how it tracks your progress!

What about the Wii Fit Balance Board, is it accurate?

If you stick to the instructions and let the board calibrate, it is VERY sensitive and accurate. It tracks all of your push-ups and leg lifts all while providing real-time balance information on screen. Balance is important in Wii Fit because it improves posture and somewhat teaches good form on doing exercises. Hula-hooping works almost exactly how it would in real life. Running is tracked by the Wii-mote only but also allows for 2 players to run at the same time. You can place the wii-mote in your hand and run, but you can also place it in your pocket and it will track your steps. After 2 minutes of running, you get your rhythm down and can pace yourself pretty well. Overall, I'm impressed with the motion tracking. It's much much better than when the Wii First game out (WarioWare anyone?)

What is Wii Fit's Learning Curve?

I really believe that Wii Fit can be used by everyone. I think even a 5 year old could pick up the activities. People who are morbidly obese (BMI >40 ) should start out lightly with the beginner exercises to gauge their comfort level, however most overweight people should be able to get off the couch and jump right in to Wii Fit. The software is designed so anyone can pick it up and play, even non-gamers.

Wii Fit for Weight Loss?

Knowing what I do now from my 4 years of medical school, theoretically if you spend an hour a day with Wii-Fit, you will see some weight loss if you follow a normal diet. However the proof is in the pudding and I won't pass judgement until a month from now when I re-weigh myself. I am absolving myself to lose 20lbs of "Medical school weight gain" in this next month before starting residency. Everything will be tracked with Wii Fit.

Where can I buy Wii Fit?

You can buy Wii fit in any retail outlet store or your local Gamestop store. Alternatively, if your area is sold out you can try Ebay to find a unit. The average running price as of May 25th was $135.

Richie Truxillo - Get unbiased reviews on consumer products at http://www.reviewedbyrich.com and live the life of a new physician in his residency at http://www.realdealmedicine.com

Code Four Athletics Rec Youth Team Soccer Shorts Size Youth S Color Black

2002 Fleer Premium Fantasy Team 20 Ashley Lelie (Football Cards)




Immense destruction, beautiful graphics, and a chillingly plausible storyline. You want this in a Real-Time Strategy game? Massive Entertainment's World in Conflict delivers all this and so much more. World in Conflict (WiC) takes place in 1989, after the Cold War turned into World War Three. The single player plot puts you in control of a company of American troops trying to control a Soviet invasion of Seattle. I won't go into the story too much, but it is excellent, and more than once gave me goosebumps. However, multiplayer shines above even that, making for a very well-rounded game. WiC deserves its title of 2007 Strategy Game of the Year.

Single player puts you in the role of a Lt. Parker, just as the Soviets invade Seattle. The campaign is of average length, but involves good mission variety. WiC is not so much a typical RTS, with no base-building or resource management. Instead, the player gets a set amount of reinforcement points, which can be used to bring in different units. Once units are destroyed, their points eventually return to the pool, allowing you to repurchase additional units. Most units also have an offensive and defensive ability, giving them an extra push when needed. The other big point to the game is Tactical Aid. As you fight the enemy and take over control points, you gain TA points, which can be used for radar scans, artillery barrages, and airstrikes. It is extremely fulfilling to watch your artillery fall upon the enemy forces, or watch them walk right into your tank buster's line of fire. All portrayed in the most beautiful way I have ever seen in an RTS, with every object being destructible, and every artillery round leaving a crater.

As I said, multiplayer is where WiC comes into its own. Most servers are dedicated, not personally hosted, so there are always servers to be played on. When you enter a server, you can choose between the US/NATO or the USSR, and also a certain role. Multiplayer revolves around fulfilling your role, choosing from infantry, armor, air, and support. Infantry and armor are self-explanatory, air allows you to control helicopters, and support gives you powerful artillery and anti-air units. Different game types are also available: domination, which is taking more control points than the enemy; assault, where one side attacks the other's control points and then switches to defense on the same map; and tug-of-war, where one team must take a row of control points to push a frontline forward. The level of destruction is unprecedented, with up to 16 players throwing in dozens of air and artillery strikes upon the beautifully rendered scenery. Tactical nuclear weapons are also seen occasionally.

I will not lie; when I first saw WiC I was not overly excited, because it did not seem to reach the veteran RTS player. But after playing it for many hours, I can tell this will be one of my all time favorite RTS's. I love the story, I love the multiplayer, I love the graphics, and I love the gameplay. This is simply an awesome game. If you are looking to get into the RTS genre, then this is a great learning game for beginners. If you are an RTS vet and looking for something more, then WiC will deliver its great content in good fashion. I highly recommend World in Conflict, and will be playing it for time to come.

Scott is a student and avid strategy gamer. Please support him by visiting his blog http://greatstrategygames.blogspot.com/ for more info, reviews, and screenshots.

The Importance Of Juggling Training In Soccer

Wednesday, September 17, 2008

Champion Adult Jersey Gym Short

6.3 oz., 100% cotton jersey. 6 inseam, elastic waistband with drawstring, double-needle stitching, c logo on left hip.
Customer Review: Poorly organized customer service
I received an email from txshirts stated that I should direct all inquiries to csr@txshirts.com. I did this on two occasions and received no reply. Customer service finally contacted me only to ask why I had left negative feedback on Amazon. They stated they never received any email from me. Their gym shorts were not as described. The description said "covered elastic waistband". Instead, I received an "uncovered" elastic waistband that digs into my skin and leaves indentations on my skin. Their response? I should pay for return shipping in order to get my money back. But who should pay for return shipping when an item is falsely advertised???


It's been awhile since I played my DS. For awhile there, not too much interested me. That all came to an end when I saw Contra 4 on display!

Now, there have been many attempts on making a next-gen Contra. Needless to say, all have failed miserably. There was one with a samurai for some reason I don't know. Contra is a game that should have always stayed as a side-scroller and never brought to 3-D.

First thing I noticed when I popped it in, the classic Contra jingle - that instantly made me warm up to this game.

When the game starts, you are in a very nostalgic jungle. It has everything from the enemies that charge straight ahead to the exploding bridge. It has some very welcome new elements as well. First off, both top and bottom screens are used. If an enemy is shooting you from the top screen, you better shoot up. Also, the grappling hook is introduced. This allows you to actually get on the top screen.

The enemies are in abundance, but so are the weapons. When there are 7 guys coming at you, that good old spread shot is a life savor. There is also the laser, fire and heat seeker. Best part, they all upgrade when you get 2 of the same weapon icon. Speaking of weapon icons, they use the Contra 3 system where you can hold 2 different weapons at once, losing the equipped weapon if your killed.

There are about 7 levels in the game. Some new levels with a classic feel and some old levels with new elements. I don't want to give too much away, but yes, there is a Base Level. 3 difficulties in the game: Easy, Medium and Hard. Or as I come to know them by: "Lets see whats ahead. This is really hard and Aghhh, this will be the end of me." This game will test not only your skill as a gamer, but your patience.

Classic Contra multiplayer is available. Remember when you and a buddy would play and one would take high and the other low? Somewhere along the level you both got mixed up and yell at each other saying, "I thought you had that guy" or "too bad I am taking a life". Contra multiplayer has always been great, and this is no exception.

I recommend this game for people looking for a challenge and for us who played the other Contras to the point we didn't need the cheat codes.

Andre Garcia is a video game fanatic. If your interested, you can check out his gaming blog at http://www.videogamesforus.com If you like the Contra franchise, you might want to check out his recently posted video review of Contra & Super Contra

Soccer Gear